π« MWC β Weapons (OpenWar changes)
MWC (Modern Warfare Cubed) brings the firearms, attachments and gear. Here's what changes on OpenWar compared to the original mod β custom tweaks focused on realism and performance.
π Realistic weapon sound
Weapon audio has been fully reworked for maximum immersion:
- Realistic echoes depending on the environment
- Sound muffling behind walls and obstacles
- Speed-of-sound travel (at range, the sound reaches you with a slight delay)
- Audible range up to ~850 m
- Custom attenuation (sound fades naturally with distance)
π€ The combat bots
The server adds real armed NPCs (nothing to do with the vanilla mobs). Their internal name always starts with a_ or b_ β two sides at warβ¦ and shooting at you too:
- π¦ Side A β Military (
a_β¦): the military base forces, better equipped. - π₯ Side B β Terrorists (
b_β¦): the hostile faction, more numerous but more fragile.
βοΈ Military and terrorists fight each other (and attack players). You can take advantage of their clashesβ¦ or get caught in the crossfire.
| Bot | Side | HP | Weapon | Note |
|---|---|---|---|---|
| Soldier | π¦ A | 30 | M38 | Standard |
| Soldier T2 | π¦ A | 40 | NGSWR | High fire rate, 45 m range |
| Heavy Soldier | π¦ A | 60 | M249 | Tough but slow, sustained fire |
| Sniper | π¦ A | 20 | L96A1 | Stationary, 90 m range |
| Terrorist T1 | π₯ B | 15 | Makarov | Low-end |
| Terrorist T2 | π₯ B | 25 | AK-47 | High fire rate |
| Sniper | π₯ B | 20 | SVD Dragunov | Stationary, 70 m range |
| Shotgunner | π₯ B | 15 | Remington 870 | Close-range specialist (20 m) |
| Boss | π₯ B | 100 | M134 Minigun | Giant, near-continuous fire π± |
π§ Behavior & AI
- ~120Β° field of view: they only spot you within their vision cone β stay behind them!
- When a bot spots you, it alerts allies within ~20 blocks.
- Realistic accuracy: regular bots have spread; snipers are deadly accurate.
- Each bot has its own fire rate and engagement range (see table).
- Bots don't despawn, can't be pushed, can break doors to chase you, and don't drop their weapon on death.
π₯ Body-part hitboxes
Damage depends on where the bullet lands (applies to bots and players):
| Hit zone | Damage | Bonus effect |
|---|---|---|
| ποΈ Eyes (no face protection) | Γ2.0 | β |
| π― Head (no helmet) | Γ1.55 | 12% chance of a brief blackout |
| π« Torso (no armor) | Γ1.1 | sprint disabled at low HP |
| π Stomach (no armor) | Γ1.1 | Hunger applied at low HP |
| πͺ Left arm | Γ0.6 | sprint disabled at low HP |
| πͺ Right arm | Γ0.6 | 12% chance to knock the weapon out |
| 𦡠Legs | Γ1.0 | sprint disabled at low HP |
| π₯Ύ Feet (protected) | Γ0.3 | β |
π‘οΈ Helmet, vest (plates) and boots absorb part of the damage. An un-helmeted headshot hurts a lot (~Γ2.5 multiplier).
β‘ 3Γ faster world loading
A custom optimization cuts world loading time by ~3Γ with the mod β you get in-game much faster.
β‘οΈ See also: Items & Blocks Β· Crates Β· Faction Shop