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πŸ”« MWC β€” Weapons (OpenWar changes)

MWC (Modern Warfare Cubed) brings the firearms, attachments and gear. Here's what changes on OpenWar compared to the original mod β€” custom tweaks focused on realism and performance.


πŸ”Š Realistic weapon sound

Weapon audio has been fully reworked for maximum immersion:

  • Realistic echoes depending on the environment
  • Sound muffling behind walls and obstacles
  • Speed-of-sound travel (at range, the sound reaches you with a slight delay)
  • Audible range up to ~850 m
  • Custom attenuation (sound fades naturally with distance)

πŸ€– The combat bots

The server adds real armed NPCs (nothing to do with the vanilla mobs). Their internal name always starts with a_ or b_ β€” two sides at war… and shooting at you too:

  • 🟦 Side A β€” Military (a_…): the military base forces, better equipped.
  • πŸŸ₯ Side B β€” Terrorists (b_…): the hostile faction, more numerous but more fragile.

βš”οΈ Military and terrorists fight each other (and attack players). You can take advantage of their clashes… or get caught in the crossfire.

Bot Side HP Weapon Note
Soldier 🟦 A 30 M38 Standard
Soldier T2 🟦 A 40 NGSWR High fire rate, 45 m range
Heavy Soldier 🟦 A 60 M249 Tough but slow, sustained fire
Sniper 🟦 A 20 L96A1 Stationary, 90 m range
Terrorist T1 πŸŸ₯ B 15 Makarov Low-end
Terrorist T2 πŸŸ₯ B 25 AK-47 High fire rate
Sniper πŸŸ₯ B 20 SVD Dragunov Stationary, 70 m range
Shotgunner πŸŸ₯ B 15 Remington 870 Close-range specialist (20 m)
Boss πŸŸ₯ B 100 M134 Minigun Giant, near-continuous fire 😱
Bots in action (a military a_ and a terrorist b_).
Bots in action (a military `a_` and a terrorist `b_`).

🧠 Behavior & AI

  • ~120Β° field of view: they only spot you within their vision cone β€” stay behind them!
  • When a bot spots you, it alerts allies within ~20 blocks.
  • Realistic accuracy: regular bots have spread; snipers are deadly accurate.
  • Each bot has its own fire rate and engagement range (see table).
  • Bots don't despawn, can't be pushed, can break doors to chase you, and don't drop their weapon on death.

πŸ’₯ Body-part hitboxes

Damage depends on where the bullet lands (applies to bots and players):

Hit zone Damage Bonus effect
πŸ‘οΈ Eyes (no face protection) Γ—2.0 β€”
🎯 Head (no helmet) Γ—1.55 12% chance of a brief blackout
🫁 Torso (no armor) Γ—1.1 sprint disabled at low HP
πŸ” Stomach (no armor) Γ—1.1 Hunger applied at low HP
πŸ’ͺ Left arm Γ—0.6 sprint disabled at low HP
πŸ’ͺ Right arm Γ—0.6 12% chance to knock the weapon out
🦡 Legs Γ—1.0 sprint disabled at low HP
πŸ₯Ύ Feet (protected) Γ—0.3 β€”

πŸ›‘οΈ Helmet, vest (plates) and boots absorb part of the damage. An un-helmeted headshot hurts a lot (~Γ—2.5 multiplier).


⚑ 3Γ— faster world loading

A custom optimization cuts world loading time by ~3Γ— with the mod β€” you get in-game much faster.


➑️ See also: Items & Blocks · Crates · Faction Shop